07.12.2020
61
Mass Effect Save Game Editor 8,3/10 5071 reviews

In this section you will find Game Save Editors for the Xbox 360. These are community developed Applications from over the years. 360 Save Editors allow you to mod game saves. This section also contains JTAG and RGH related Tools. Mass Effect Save Game Editor Another way of getting the save game variables that you want is by using Gibbed's Mass Effect 2 Save Editor. This save game editor allows you to change variables and checks placed within your Mass Effect 2 save file, which contains data from your Mass Effect save file (if you imported one).

Mass Effect 2 Coalesced Editor

This is a great editor, you were just doing it wrong. You can edit all of those values, HOWEVER I am told ME2 and ME1 decisions are registered when you start a new game, so if you want to make those changes, start a new game, save as soon as you can make a manual save, edit it in the editor, then mark it as finished in the Raw section and start a new game by uploading it as a finished ME3 game.

Open Gibbed's Mass Effect 2 Save Editor and load any savegame you want to genderchange. Under the 'Raw' tab, '- 2. Squad', and a expanded '+ Player' locate the field called 'Is Female'. If you are a 'male' in game, change 'Is Female = False to True' If you are a 'female' in game, change 'Is Female = True to False' Save and load the game. Gibbed's save editor for mass effect 2! Easy to use and enjoy! This save editor can edit your character, resources paragon/renegade points name credits etc.! This save editor can also edit mass effect 1 events and add squad members and complete their.

Where To Get It

Mass

Coalesced Editor for Mass Effect 2

Download the most recent version from here: Coalesced Editor ME2

This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here:

Program Files (x86) > Origin Games > Mass Effect 2 > BioGame > Config > PC > Cooked

How To Use It

Because somehow i always forget and fuck shit up

Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you’ve done that, follow these steps:

  1. Open Coalesced Editor for Mass Effect 2 application. It doesn’t matter where you unzip the downloaded folder or where you run it.
  2. Click “Tools” > “Change Game Path” to ensure the application is at the correct path to find your coalesced.ini. If not, direct it.
  3. Now you’re ready to edit all the things in the stuff.

Quick Tweaks & Cheats

From Alæstor on Steam and sagequeen on Game Tourists

Mass Effect 2 Save Game Editor

Key Binding Syntax:
BIOinput > [+] SFXGame.SFXGameModeDefault

Once you know what context mode you want your key-bind to be in, you can find that heading and make a new binding.

  • The format for a keybind is as follows:
    Bindings=( Name= “Key name”, Command=”Command” )
  • Optionally, you can also choose to include modifier keys like this:
    Bindings=( Name= “Key name”, Command=”Command”, Ctrl=”True”, Shift=”True”, Alt=”True” )

The Name is the key you want to bind. For example: “NumPadFour”, “Four”, and “F4” are all seperate valid keys. You can also rebind keys that are defined by the game, such as “PC_Reload” or “PC_QuickSave”. For the key names, see the [SFXGame.SFXGameModemanager] section.

The Command is the action you want to be executed when the button is pressed.
For the list of console commands, see the ME Wikia – PC Tweaks (ME2)[masseffect.wikia.com].

An example keybind would be to press Alt+F4 for godmode (yes, seriously…)
[SFXGame.SFXGameModeDefault]
Bindings=( Name= “F4″, Command=”God”, Ctrl=”False”, Shift=”False”, Alt=”True” )

Commands can be seperated using the vertical pipe (a.k.a. bitwise-or), the ” ” key normally found between the backspace and enter keys. For example: Command=”initpalladium 100000 initcredits 100000 initammo 999″ will set your palladium and credits to 100k, and set your ammo to 999.

Loadouts & Weapon Restrictions.:
Raw > [+] Player

Here you can modify First Name field. Click on the field that contains the current name and change it.

Remove Bulky Shoulders—ME2 N7 Armor:
BIOGame > [+] SFXGame.SFXPawn_Player

Here you can find ShoulderAppearances and right-click and “add settings” > single setting. Copy/paste the following code:

ShoulderAppearances=(Id=4,Type=CustomizableType_Shoulders,PlotFlag=-1)

Armor & Casual Wear Hacks (female only):
BIOGame > [+] SFXGame.SFXPawn_Player

Here you can right-click and “add settings” > single/batch setting. Copy/paste the following codes either as a batch or singles.

Get Your Old N7 Armor From ME1:

TorsoAppearances=(Id=59,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MAT_1a”,Female=”BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MAT_1a”),PlotFlag=-1) Matshita dvd ram driver.

Doctor variant:

CasualAppearances=(Id=35,Type=CustomizableType_Torso,Mesh=(Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=34,Type=CustomizableType_Torso,Mesh=(Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_6a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=33,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a”),PlotFlag=-1)

Doctor variant (liara?):

CasualAppearances=(Id=32,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=30,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_2a”),PlotFlag=-1)

Mass Effect Save Game Editor

Doctor variant:

CasualAppearances=(Id=29,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a”),PlotFlag=-1)

Consort’s Dress (pink w/ cutouts):

CasualAppearances=(Id=28,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=27,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=26,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_4a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_3a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=25,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_2a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_1a”),PlotFlag=-1)

Slave wear variant:

CasualAppearances=(Id=22,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_1a”),PlotFlag=-1)

Belly Dress (?):

CasualAppearances=(Id=21,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_3a”),PlotFlag=-1)

Dress:

CasualAppearances=(Id=20,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_2a”),PlotFlag=-1)

Short-sleeved blue and black Dress:

CasualAppearances=(Id=19,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_1a”),PlotFlag=-1)

Long red and purple dress (Liara’s visit dress):

CasualAppearances=(Id=17,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_5a”),PlotFlag=-1)

Long blue and white dress:

CasualAppearances=(Id=16,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_5a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_4a”),PlotFlag=-1)

Long blue and red dress:

CasualAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_4a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_3a”),PlotFlag=-1)

Long Black dress w/ orange trim:

CasualAppearances=(Id=14,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_2a”),PlotFlag=-1)

Long Red dress (asari councilwoman’s dress):

CasualAppearances=(Id=13,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_1a”),PlotFlag=-1)

Mass Effect Gibbed Editor

Casual variant (black):

CasualAppearances=(Id=11,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_5a”),PlotFlag=-1)

Detached sleeves + cutout casual variant:

CasualAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_6a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_4a”),PlotFlag=-1)

Blue and Black Casual variant:

CasualAppearances=(Id=9,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_5a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_3a”),PlotFlag=-1)

Alliance Casual variant:

CasualAppearances=(Id=8,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_4a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_2a”),PlotFlag=-1)

Mass Effect 3 Save Game Editor

Alliance officer – full bars:

CasualAppearances=(Id=52,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_3a”),PlotFlag=-1)

Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.

If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME2 General Codes”. Add your name if you want credit.

Save Game Editor Mass Effect 2

With the demo for Mass Effect 3 coming out on the 14th I would like to have some save games set up to play through the 3rd one.
However I only have one Renegade and one Paragon save. And the many different possibilities (the romance options alone!) make me feel like that's not gonna happen. Unfortunately I am not willing to play mass effect 1 ever again. (never again will I grind up to 60, fuck that noise).
So the question becomes, where can I find a good save generator for Mass Effect 2 in the same vein as the save gens for Dragon Age?